

When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it.

If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.

Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).This is something we have to research for a perfect widescreen hack.Your current IP address has been blocked due to bad behavior, which generally means one of the following: Perhaps their position is hardcoded in the EXE. At least they don't move if their parents in the shell are moved. The problem is that they don't want to be moved. The optimal solution would be not to move the UI elements around, but those 3D overlays instead. And this is what's in the widescreen Z2F, so 3D and 2D UI elements match up at least, even if at unfamiliar positions, and the real 3D part renders at the correct aspect ratio. So here comes step three, where we modify the layout shell XML to fit the 3D overlay elements. They retain their old position, while the UI adapts to the new screen. If we modify only the camera XML, we get something I have not pictured, where the 3D UI elements like zoo fame stars and animal selector do not appear where they're supposed to be, but closer to the middle. You can also see it was not supposed to be rendered like that because the shadow fades out in that area - look at the zoowall. So what was black before is now actually rendered. This gives us the correct aspect ratio back, you will notice that you can overlay image one onto image three, and image 3 contains additional view at the sides. Now comes step two: Here we add in the Z2F with the modified camera XMLs. The result is image two in post #1 - it is pretty much the same as image one stretched to fit, just without quality loss. But everything in the 3D window is slightly wider than it's supposed to be. You don't really notice it, because it's already rendered with that stretch, so you don't get a loss in render quality. Step one is just modifying the EXE so it fills the screen correctly, at the resolution we want.īut then it still renders as if it was a 4:3 resolution that means you get it nicely crisp, but it's actually stretched.
